October 28, 2026
Halloween party ideas by grade
Halloween party ideas for K-2: simple stations, real supply lists, and a four-group plan for Friday. Try the free STEM sample before choosing a pack.
It's Thursday night. Friday's party needs a plan. Your laminator does not need another job.
For this year's Friday, October 30 party, choose four small activities. Put supplies in trays. Show your class how to start, stop and reset. That's a party plan you can actually use.
Below are Halloween party ideas for kindergarten, first grade and second grade. Each grade gets four stations, with materials and timings. Use supplies you own before adding anything to your cart. Glitter is never compulsory. We checked.
Kindergarten: repeat, sort, build, tell
Keep directions to one action at a time. Model each station before children start. Plan 10 to 12 minutes per rotation, including a reset. Early finishers repeat with a new pattern or partner.
1. Paper monster faces
Time: 10 minutes. Materials for six: six sheets of scrap paper, six crayons, a handful of large paper shapes and six glue sticks.
Children draw a big monster head, then glue on shapes for eyes, noses and teeth. Say: "Pick a shape. Glue it on. Give your monster a name." Pre-tear shapes if scissors would slow your group down. Skip tiny loose eyes. Finished? Draw the monster's home on the back.
2. Pumpkin pattern paths
Time: 10 minutes. Materials for six: 36 linking cubes in two colors and six paper strips.
Children make a repeating two-color path on their strip. A partner points and says the pattern aloud. Then they swap jobs. Use cubes you already have; the pumpkin theme can live in the station name. No Thursday-night cutting marathon required. Ready for more? Try two cubes of one color, then one of the other.
3. Build a tiny pumpkin patch fence
Time: 10 to 12 minutes. Materials for six: six scrap-paper "pumpkins," 36 blocks and a clear tabletop.
Give each child one paper pumpkin and six blocks. Build a fence around it. Leave a gate wide enough for one finger. Partners check: "Can I get in? Is the pumpkin inside?" Knock down and rebuild with a different gate. Keep everything on the table so your walking route stays clear.
4. Story detectives
Time: 10 minutes. Materials for six: six familiar classroom picture books, six paper squares and crayons.
After a whole-class reading of a favourite not-too-spooky read-aloud, children browse familiar books and draw something a character might wear to a party. Partners explain their pictures. Nobody has to decode a new book alone. Put a finished drawing beside the crayons so children can see the task immediately.
First grade: four centers, one Friday plan
This is Hullabaloo's home turf. Our first grade plan has four centers: craft, potions, STEM, and read-aloud plus snack. Allow 15 to 20 minutes at each. The supplies below serve six at a time; consumables need replenishing for all 24 children.

1. Craft: coffee filter monster or crystal ball
Time: 15 to 20 minutes. Materials: 24 coffee filters, 24 paper backgrounds, six marker sets, six glue sticks, one water spray bottle and a drying tray. For the alternative, provide 24 clear screw-top bottles, paper scraps and stickers.
Children color a filter, give it two light sprays over a tray, and leave it to dry. Decorate the paper background while it dries. Add drawn eyes and glue the filter on once dry. Or choose the crystal ball: put paper scraps inside a clear bottle, close it and decorate with stickers. Skip loose glitter for easier cleanup. Choose one craft for everyone if two supply bins feel like one too many.
2. Potions: teacher lava lamp demo first
Time: a three-minute whole-class demo, then 15 minutes at the center. Materials: one tall clear cup, water, vegetable oil, food coloring and an effervescent tablet for your demo; six open cups, six spoons, a tray, baking soda and white vinegar for children.
For the demo, fill the cup one-third with water, add color, then oil to two-thirds full. Add a small tablet piece yourself. Children watch the bubbles; keep tablets with you. At the station, each child adds one teaspoon of baking soda, then one tablespoon of vinegar to an open cup. Watch, draw the fizz, reset. Pre-portion 24 servings. Keep cups open, ingredients out of mouths and this table near you.
3. STEM: stack, build, feed
Time: 15 to 20 minutes, about five minutes per challenge. Materials: 30 eyeball pom-poms, six small dough bases, six trays, a cardboard monster target, five soft balls and floor tape. Set out six cups, each with ten candy corn pieces and twelve toothpicks, or ten dough balls and twelve blunt craft sticks.
Pairs stack eyeballs and count their best tower. Next, build candy corn towers with toothpicks, following your school's rules. Keep that supervised and separate from snacks; for a non-food version, use dough connectors and blunt craft sticks instead. Finally, take turns tossing five soft balls into the monster's mouth from a tape line. The thrower collects them when tossing stops. An adult cuts the target opening beforehand.
Want to see the kid instructions before buying? Get the free STEM station. It includes the three challenges and a recording sheet. The sample uses candy corn; use the non-food swap above if needed.
4. Read-aloud plus snack: the calm corner
Time: 15 minutes. Materials: a favourite not-too-spooky read-aloud, six paper sheets, pencils and, optionally, 24 individually portioned, school-approved snacks with napkins.
Read to everyone before rotations. At this center, partners retell the beginning, middle and end, then draw their favorite part. Children eat their approved snack while seated, before handling shared books. The pack includes a sherbet float bar with step-by-step cards. Flying solo? Pre-portioned snacks work just as well.
Allergy check: read labels and follow your school's food rules and each child's allergy plan. Sherbet and whipped cream can contain milk; candy corn and dough may contain allergens too. Check craft materials as well as snacks. Don't assume a swap is safe. Skip food when approval is unclear.
Want the signs and directions already written? The First Grade Halloween Party, 4 Centers pack is $5.75. Its 22 pages include instruction cards, recording sheets, a shopping list for 24 and a rotation schedule. You'll still gather supplies and set out trays. The paperwork is handled.
If your school calls it Fall Festival, the Editable Kit is $7.99 for teachers who want to rename the party.
Second grade: add a challenge, keep the supplies
Give children a target they can test, then change. These four stations take about 15 minutes each. A spoken explanation counts; this is still a party.
1. Monster with a rule
Time: 15 minutes. Materials for six: six sheets of paper, six pencils and shared crayons.
Children draw a monster with exactly ten shapes. Partners count the shapes and check the rule. Then each child writes two clues about the monster without saying its name. Mix up the pictures and read clues to find the match. Finished early? Make a new monster with five shapes.
2. Cup tower redesign
Time: 15 minutes. Materials for six: 36 reusable cups, three paper strips and three pencils.
Pairs build a freestanding tower using twelve cups. Count its levels, sketch it and rebuild with a wider base. Which design stays upright when hands come away? Partners explain what they changed. Keep towers below shoulder height and dismantle them before moving. No climbing for one final cup. Friday has enough drama.
3. Feed the Monster math
Time: 15 minutes. Materials for six: one pre-cut cardboard monster target, five soft balls, tape, paper and pencils.
One child tosses five balls. A partner records hits and misses as an equation totaling five. Swap after collecting the balls. After two turns each, add the hits across both rounds. Move the tape line closer when needed. Waiting children predict their next score, then check it against the result.
4. A new story ending
Time: 15 minutes. Materials for six: six sheets of paper, pencils and crayons.
Use the whole-class read-aloud from the party opening. Children draw a different ending and write two sentences to explain it. Partners take turns sharing. Offer the starter "At the party, the character found..." for anyone staring at the page. Leave time to tell the ending aloud; that's half the fun.
How to run a party with zero volunteers
For 24 children, make four groups of six. Number your tables 1 to 4. Each group starts at a different table, then moves one number forward. Table 4 moves to Table 1.

Use a 15-minute timer: twelve minutes to play, two to reset, one to move. Four rounds take 60 minutes. Add five minutes for the story, three for the demo and seven for directions and final cleanup: 75 minutes total. Choose a shorter story if needed.
Show every center first. Use kid-run cards with three plain steps: "Do it. Put it back. Wait for the timer." Read the steps aloud and point to each supply. Each group chooses a card reader and reset checker. Swap jobs every round.
Stay near potions and keep all tables in view. No volunteers means you're the supervising adult. If your group needs you at two tables, simplify one before starting.
Your printable-free Thursday checklist
No download needed. Write these five checks on your board:
- Pick four activities and check supplies for 24
- Put materials in four trays; set aside refills
- Write group names, table numbers and three-step directions
- Check allergies, food permission and safe material swaps
- Set the timer, drying spot and cleanup bin
Start with what you have. Try the free sample if you want the instructions ready. Friday can have a little hullabaloo without taking your whole Thursday.